Arvid Schneider Shows How to Set Up Light Groups and LPE’s Using Render Settings and Python. Looking for a more flexible way to create LPE’s rather than manually creating them using the Render Settings Panel
Solid Angle Posts Looks at New Alembic, Operators, and MaterialX Support in MtoA 3. The latest version of Arnold’s Maya plugin now supports Alembic natively. A new procedural node with MtoA is capable of reading
Giorgio Luciano Shows How to Create an Amazing-Looking Membrane Image With Cinema 4D. Biomedical Visualization Artists and Researcher Giorgio Luciano covers how he created a fantastic looking membrane render using Cinema 4D and a couple
Brent LeBlanc Shows How You Can Add Variation in Materials Procedurally Using Object ID. Have you ever wanted to randomize a texture that is shared by multiple objects automatically? Developing procedural solutions like that can
Arvid Schneider Gives an Overview of Arnold’s New Toon Shader. Arnold’s new toon shader offers an elegant way to render out non-photorealistic images with the classic cartoon style edges and solid color. The shader gives
Brent LeBlanc Shows How to Turn Photographs Into High-Resolution Color, Specular, Roughness and Arnold Displacement Maps. As a 3D artist you should be walking around with a camera, snapping photographs for, at the least, reference,
Academic Phoenix Plus Shows How to Place Dust Only on Parts of the Model Using Arnold’s aiUtility. The more you incorporate elements like fingerprints, wear and tear, and dust, the more your 3D scene comes
Brent LeBlanc Shows How to Create the Material Channel Passes for a Leaf Material, Based on Photos. Plenty of marketplaces offer multicomponent surfaces for rendering. That is to say; if you are trying to put
Academic Phoenix Covers Working With aiTwoSided to Create Two-Sided Materials in Arnold Render. Two-sided materials often are used when you need to have different materials for both sides of a flat object. Usually used when
New SLiB Base Vol. 1 is a Shader Pack With 170 Materials for Maya and Arnold 5. Arnold comes with a small library of standard materials, and the documentation details how to make many more.
Arvid Schneider Share a Technique that Combines Several Procedural Patterns Using Arnold. I always look forward to texture painting when the task arrises. I find it relaxing. The reality is the more that you can
MographPlus Experiments With Creating Bubbles Using Thin Film in the Arnold Standard Surface. With Arnold Render, there isn’t a dedicated thin film shader. Instead, there is a Thin Film setting in the Arnold Standard Surface.
Mograph Plus Covers Arnold’s Car Paint Shader and all its Attributes. From the Comprehensive Introduction to Arnold for Maya training series Mograph Plus posts a look at using the car paint shader in Arnold. Without
Academic Phoenix Plus Covers a Quick Way to Bake Occlusion Maps With Arnold. Baking elements into textures isn’t a huge process with many DCC’s, and that is also true of creating a back for occlusion
Arvid Schneider Covers How to Create a Milk Shader With Arnold Render. Subsurface materials can look amazing but can also be tricky to look correct. There are a few attributes that can come across as
Academic Phoenix Plus Offers a Primer for Working With Arnold Color Jitter to Randomize Colors on Multiple Objects. Most production renderers will offer a host of utility nodes that are useful for getting work done
Zeno Pelgrims’ POTA Camera Shader Offers a Better and Faster Wide Lens Aberrations in Arnold. Lens effects are expensive to render directly “in-camera,” even with some of the faster GPU driven renderers. Still, there is
Arvid Schneider Creates Advanced Realistic Glass, Ice and Crystal Shaders Using Procedural and Volume Shading Techniques with Arnold. Translucent, see-through, reflective and refractive. Familiar terms that come to mind when rendering. Those terms can also
Christophe Desse Shares Ways to Get Substance Painter Over to Redshift and Arnold Shaders in Maya. You have a spectacularly painted asset that you’ve created with Substance Painter, and now comes the time to get
MographPlus Makes Use of the New Sheen Component in Arnold to Create Amazing Looking Fabric Shaders. Kamel Khezri has an update to the Ultimate Introduction to Arnold for Cinema 4D course that looks at using