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Channel: Arnold Render Archives - Lesterbanks
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Need a Flexible Way to Create Arnold LPE’s? Try Python

Arvid Schneider Shows How to Set Up Light Groups and LPE’s Using Render Settings and Python. Looking for a more flexible way to create LPE’s rather than manually creating them using the Render Settings...

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Working With Alembic and Arnold Operators

Solid Angle Posts Looks at New Alembic, Operators, and MaterialX Support in MtoA 3. The latest version of Arnold’s Maya plugin now supports Alembic natively. A new procedural node with MtoA is capable...

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Creating and Rendering a Membrane in Cinema 4D

Giorgio Luciano Shows How to Create an Amazing-Looking Membrane Image With Cinema 4D. Biomedical Visualization Artists and Researcher Giorgio Luciano covers how he created a fantastic looking membrane...

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How to Use Object ID to Drive Variation in Materials

Brent LeBlanc Shows How You Can Add Variation in Materials Procedurally Using Object ID. Have you ever wanted to randomize a texture that is shared by multiple objects automatically? Developing...

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An Introduction to Arnold’s New Toon Shader

Arvid Schneider Gives an Overview of Arnold’s New Toon Shader. Arnold’s new toon shader offers an elegant way to render out non-photorealistic images with the classic cartoon style edges and solid...

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Create Arnold Displacement and Textures from Photos

Brent LeBlanc Shows How to Turn Photographs Into High-Resolution Color, Specular, Roughness and Arnold Displacement Maps. As a 3D artist you should be walking around with a camera, snapping photographs...

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How to Place Dust Procedurally With Arnold’s aiUtility Node

Academic Phoenix Plus Shows How to Place Dust Only on Parts of the Model Using Arnold’s aiUtility. The more you incorporate elements like fingerprints, wear and tear, and dust, the more your 3D scene...

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How to Create Leaf Material Maps from Photos

Brent LeBlanc Shows How to Create the Material Channel Passes for a Leaf Material, Based on Photos. Plenty of marketplaces offer multicomponent surfaces for rendering. That is to say; if you are trying...

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How to Create Two-Sided Materials in Arnold

Academic Phoenix Covers Working With aiTwoSided to Create Two-Sided Materials in Arnold Render. Two-sided materials often are used when you need to have different materials for both sides of a flat...

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DGDM Releases New Shader Pack for Arnold 5

New SLiB Base Vol. 1 is a Shader Pack With 170 Materials for Maya and Arnold 5. Arnold comes with a small library of standard materials, and the documentation details how to make many more.

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How to Combine Procedural Patterns in One Arnold Shader

Arvid Schneider Share a Technique that Combines Several Procedural Patterns Using Arnold. I always look forward to texture painting when the task arrises. I find it relaxing. The reality is the more...

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How to Create Realistic Bubbles With Arnold’s Thin Film

MographPlus Experiments With Creating Bubbles Using Thin Film in the Arnold Standard Surface. With Arnold Render, there isn’t a dedicated thin film shader. Instead, there is a Thin Film setting in the...

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All About Arnold’s Car Paint Shader

Mograph Plus Covers Arnold’s Car Paint Shader and all its Attributes. From the Comprehensive Introduction to Arnold for Maya training series Mograph Plus posts a look at using the car paint shader in...

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How to Bake Occlusion Using Arnold in Maya

Academic Phoenix Plus Covers a Quick Way to Bake Occlusion Maps With Arnold. Baking elements into textures isn’t a huge process with many DCC’s, and that is also true of creating a back for occlusion

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How to Create a Realistic Milk Shader With Arnold

Arvid Schneider Covers How to Create a Milk Shader With Arnold Render. Subsurface materials can look amazing but can also be tricky to look correct. There are a few attributes that can come across as

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Use Arnold Color Jitter to Randomize Colors Quickly

Academic Phoenix Plus Offers a Primer for Working With Arnold Color Jitter to Randomize Colors on Multiple Objects. Most production renderers will offer a host of utility nodes that are useful for...

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Need more Lens? Try POTA, a New Camera Shader for Arnold

Zeno Pelgrims’ POTA Camera Shader Offers a Better and Faster Wide Lens Aberrations in Arnold. Lens effects are expensive to render directly “in-camera,” even with some of the faster GPU driven...

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How to Get the Most Realistic Glass and Ice from Arnold

Arvid Schneider Creates Advanced Realistic Glass, Ice and Crystal Shaders Using Procedural and Volume Shading Techniques with Arnold. Translucent, see-through, reflective and refractive. Familiar terms...

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Substance Painter to Maya Redshift and Arnold Workflow

Christophe Desse Shares Ways to Get Substance Painter Over to Redshift and Arnold Shaders in Maya. You have a spectacularly painted asset that you’ve created with Substance Painter, and now comes the...

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How to Create Fabric Shaders in Arnold for C4D

MographPlus Makes Use of the New Sheen Component in Arnold to Create Amazing Looking Fabric Shaders. Kamel Khezri has an update to the Ultimate Introduction to Arnold for Cinema 4D course that looks at...

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