Need a Flexible Way to Create Arnold LPE’s? Try Python
Arvid Schneider Shows How to Set Up Light Groups and LPE’s Using Render Settings and Python. Looking for a more flexible way to create LPE’s rather than manually creating them using the Render Settings...
View ArticleWorking With Alembic and Arnold Operators
Solid Angle Posts Looks at New Alembic, Operators, and MaterialX Support in MtoA 3. The latest version of Arnold’s Maya plugin now supports Alembic natively. A new procedural node with MtoA is capable...
View ArticleCreating and Rendering a Membrane in Cinema 4D
Giorgio Luciano Shows How to Create an Amazing-Looking Membrane Image With Cinema 4D. Biomedical Visualization Artists and Researcher Giorgio Luciano covers how he created a fantastic looking membrane...
View ArticleHow to Use Object ID to Drive Variation in Materials
Brent LeBlanc Shows How You Can Add Variation in Materials Procedurally Using Object ID. Have you ever wanted to randomize a texture that is shared by multiple objects automatically? Developing...
View ArticleAn Introduction to Arnold’s New Toon Shader
Arvid Schneider Gives an Overview of Arnold’s New Toon Shader. Arnold’s new toon shader offers an elegant way to render out non-photorealistic images with the classic cartoon style edges and solid...
View ArticleCreate Arnold Displacement and Textures from Photos
Brent LeBlanc Shows How to Turn Photographs Into High-Resolution Color, Specular, Roughness and Arnold Displacement Maps. As a 3D artist you should be walking around with a camera, snapping photographs...
View ArticleHow to Place Dust Procedurally With Arnold’s aiUtility Node
Academic Phoenix Plus Shows How to Place Dust Only on Parts of the Model Using Arnold’s aiUtility. The more you incorporate elements like fingerprints, wear and tear, and dust, the more your 3D scene...
View ArticleHow to Create Leaf Material Maps from Photos
Brent LeBlanc Shows How to Create the Material Channel Passes for a Leaf Material, Based on Photos. Plenty of marketplaces offer multicomponent surfaces for rendering. That is to say; if you are trying...
View ArticleHow to Create Two-Sided Materials in Arnold
Academic Phoenix Covers Working With aiTwoSided to Create Two-Sided Materials in Arnold Render. Two-sided materials often are used when you need to have different materials for both sides of a flat...
View ArticleDGDM Releases New Shader Pack for Arnold 5
New SLiB Base Vol. 1 is a Shader Pack With 170 Materials for Maya and Arnold 5. Arnold comes with a small library of standard materials, and the documentation details how to make many more.
View ArticleHow to Combine Procedural Patterns in One Arnold Shader
Arvid Schneider Share a Technique that Combines Several Procedural Patterns Using Arnold. I always look forward to texture painting when the task arrises. I find it relaxing. The reality is the more...
View ArticleHow to Create Realistic Bubbles With Arnold’s Thin Film
MographPlus Experiments With Creating Bubbles Using Thin Film in the Arnold Standard Surface. With Arnold Render, there isn’t a dedicated thin film shader. Instead, there is a Thin Film setting in the...
View ArticleAll About Arnold’s Car Paint Shader
Mograph Plus Covers Arnold’s Car Paint Shader and all its Attributes. From the Comprehensive Introduction to Arnold for Maya training series Mograph Plus posts a look at using the car paint shader in...
View ArticleHow to Bake Occlusion Using Arnold in Maya
Academic Phoenix Plus Covers a Quick Way to Bake Occlusion Maps With Arnold. Baking elements into textures isn’t a huge process with many DCC’s, and that is also true of creating a back for occlusion
View ArticleHow to Create a Realistic Milk Shader With Arnold
Arvid Schneider Covers How to Create a Milk Shader With Arnold Render. Subsurface materials can look amazing but can also be tricky to look correct. There are a few attributes that can come across as
View ArticleUse Arnold Color Jitter to Randomize Colors Quickly
Academic Phoenix Plus Offers a Primer for Working With Arnold Color Jitter to Randomize Colors on Multiple Objects. Most production renderers will offer a host of utility nodes that are useful for...
View ArticleNeed more Lens? Try POTA, a New Camera Shader for Arnold
Zeno Pelgrims’ POTA Camera Shader Offers a Better and Faster Wide Lens Aberrations in Arnold. Lens effects are expensive to render directly “in-camera,” even with some of the faster GPU driven...
View ArticleHow to Get the Most Realistic Glass and Ice from Arnold
Arvid Schneider Creates Advanced Realistic Glass, Ice and Crystal Shaders Using Procedural and Volume Shading Techniques with Arnold. Translucent, see-through, reflective and refractive. Familiar terms...
View ArticleSubstance Painter to Maya Redshift and Arnold Workflow
Christophe Desse Shares Ways to Get Substance Painter Over to Redshift and Arnold Shaders in Maya. You have a spectacularly painted asset that you’ve created with Substance Painter, and now comes the...
View ArticleHow to Create Fabric Shaders in Arnold for C4D
MographPlus Makes Use of the New Sheen Component in Arnold to Create Amazing Looking Fabric Shaders. Kamel Khezri has an update to the Ultimate Introduction to Arnold for Cinema 4D course that looks at...
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